This WebGL  can take 1min to load.

This is one of my first finished Houdini projects.

I wanted to create an island generated procedurally. First, I made a blockout in Houdini with all the type of assets I needed and their placement in comparision to each others .
Then I began  creating the house platform, walls, stairs, and railings and then placed it on the island. I added all kind of details around to give it more life (rocks, palmtrees, plants...).

When the blockout was finished I replaced all the boxes by real 3d assets, exported it in Unity and created various shaders to give it a cartoony look, especially for the water.
I also needed to create in Houdini special meshes for fx : the ones around the poles and island, and the caustics.

I made all the textures in Substance Designer.

You can see a video presentation here :

More information

Published Jun 13, 2017
StatusReleased
CategoryOther
PlatformsHTML5
AuthorLucieLescuyer